Like in traditional craps, come bets are made on rolls other than the come-out roll.
Establishing one of those two numbers as a point is the worst-case scenario.
If a point number is 3 or 11, you’ll have only two combinations for each, while 2 and 12 have one possible combo each (1-1 and 6-6). Next in line are 5 or 9, which can be rolled in four different ways, while 4 and 10 come in three combinations. In this case, they are an underdog right from the start, given that the only number that can be rolled in six ways is seven.įollowing that logic, the best point numbers are 6 and 8, as both can be rolled in five different ways using two six-sided dice. Once a point is established, the pass bettors win only if a point number is rolled before 7.
The standard pass bets will establish a point at any other number except 7.